![]() A game from the mid 2000s could do it, why can't Planet Coaster? It just makes no sense. I don't remember the name but there's a cruddy budget no-name developer water park game where paths are literally made using a paint tool! Just paint them onto the terrain, and they work. And then you can glitch it to do pretty things like this.but there's no supported way to make things like this normally. I just don't get this system, why they went with this restrictive system. The game obviously uses path edges as routing limits anyway as it is, with the center being pretty much free reign. Routing is calculated within the confines of the path edges the exact same way it'd be calculated within the confines of terrain if people could route directly on terrain, just like in any other game. course, this is mostly good for flat areas only. if i need to 'eyeball' ride placement next to a path that's already down, i will add more path in a square large enough to go all the way around the ride, using align to grid, and place the ride while looking from as far 'top-down' as i can tilt the camera. You should be able to draw the outline of the path you want, and it fills in. the best way i have found to manage this is using align to grid. That alone should tell you why this path system is trash. ![]() ![]() Just imagine a game where making something like this didn't require abusing glitchy bug mechanics, and was something you could just do. ![]()
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